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P2E Gaming From Lens Of Aron Beierschmitt CEO: Crypto Unicorns

Last Updated: November 17, 2022By

P2E gaming is now in a “maturation era,” as per Aron Beierschmitt. The CEO of Crypto Unicorns, Aron Beierschmitt, addresses the critical aspects required for blockchain games to build sustainable play-and-earn economies.

The shift from a play-to-earn paradigm to a play-and-earn strategy provides Beierschmitt with the cause to think that these games have the opportunity for growth in the areas of experimentation and maturity. According to Beierschmitt, “nothing has changed in the production of games.” Still, with blockchain technology, crypto-natives and gamers may now play, own, and potentially monetize these play-and-earn models. The crucial question is whether or not we can sustain it.

According to Beierschmitt, there is a deficiency in “incentive alignment for free-to-play,” which is a system that enables game developers to maximize value extraction from the tiny proportion of players who spend money on free-to-play games. Due to this gap results in a “mismatch in the paradigm,” Web3 gaming enables players to gain autonomy and ownership over previously impossible in-game objects, assets, and talents.

Also, read: Top 4 Blockchain Gaming Projects On Solana.

According to Beierschmitt, this makes the play-and-earn model so “compelling” since it enables players to earn money while playing their preferred game. According to Beierschmitt, players and other participants are now empowered to take “ownership of the direction of the game, ecosystem, and IP (intellectual property),” which is made possible by Web3, which enables provenance and ownership for players but also provides models for governance.

The in-game economies of most play-and-earn games have proven to be a source of dispute. When describing the criteria necessary for in-game economies to be sustainable, Beierschmitt cited the dynamic between passive and active players as one of the traits contributing to the long-term viability of in-game economies. Inactive players are gamers who engage in a game but do not contribute to its development.

According to Beierschmitt, most play-and-earn games are still working out how to shift from the “growing phase” to the “maturity phase.” Still, he is confident that “great futures await!” However, Beierschmitt emphasized that “skill-based gaming loops” and “token sinks” must be included for the dynamic to be sustained. This is vital since it reintroduces the player to the game’s ecosystem and economy.

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About the Author: Diana Ambolis

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