Key Takeaways From CEO Dmitry Ulyanov of in3D
Dmitry Ulyanov, co-founder, and current chief executive officer of in3D. He earned his doctorate in computer vision via a program jointly administered by the Skolkovo Institute and Oxford University. His studies were mainly devoted to research in computer vision and deep learning. He is the author of almost 6,000 specific citations to date. He had employment at Yandex, Google, and Samsung Research before joining in3D.
The first thing that comes to mind when he hears the phrase “metaverse” is the film The Matrix. It is the film. However, he means it positively. According to him, the metaverse is an alternate reality in which one is not bound by the physical rules governing our world or one’s physical position. A globe exists coexisting with ours in which it is possible to conceive of ideas that, under normal conditions, could never be realized. It is a parallel world, yet more opportunities exist to use your imagination.
The metaverse must first provide a noticeable advantage to the populace. Currently, it is a little tough to express in words. The second need for the metaverse is its navigability. Much will depend on the eventual shape the metaverse will take. Everyone will require an easy-to-use gadget to access the metaverse if we are to create something just as immersive as the real world. Something as engrossing as a video game would be far more than a video game. As smartphone use increased, tremendous opportunities presented for mobile apps like Uber. It is suggested that a similar “portal to the metaverse” be constructed, which may take the shape of intelligent lenses, glasses, or something else novel.
The metaverse will have worlds ranging in realism from the greatest to the least realistic. People who use realistic representations of parallel worlds will need a way to scan themselves and produce a digital copy of themselves. Because of this, people they already know will recognize them more readily. They must possess a convincing look. Ulyanov concluded they already had the knowledge and skills required to develop and apply this technology in this rapidly increasing industry.
During his tenure at Samsung Research, Ulyanov contributed to projects involving the 3D reconstruction of numerous objects. At that moment, he realized that the notion of creating a realistic digital avatar of a person using just the camera on a smartphone might become a reality. In addition, he had to wait for his wife, Ekaterina Ulianova, the co-founder and chief operating officer of in3D. She was spending a considerable amount of time trying on stuff while shopping.
She ultimately determined that she wanted to focus on creating realistic and accurate avatars using the camera on her smartphone for various businesses, including the fashion industry, gaming, AR/VR, and the metaverse. Consequently, they came up with the idea of creating a virtual changing room. It would be fantastic if they could make your digital twin at home in less than a minute and allow you to try on hundreds of different styles in just a few more minutes. In August 2019, they presented this idea and were accepted into the Silicon Valley-based Alchemist Accelerator. After that, they made many course adjustments throughout the program.
in3D operates on two distinct levels: the experience layer and the creator economics layer. in3D makes it feasible for everyone to use just the camera on a mobile device and takes less than a minute to finish the procedure. After that, the avatar may be utilized in augmented reality (AR) or exported in a 3D format such as glb or fbx for usage in 3D environments. It is standard practice for 3D artists and content creators to use avatars to represent themselves in their work. They create works of art and other items, such as ads, among others. In addition, one of their clients is a virtual reality (VR) game production company that makes games in which players may battle zombies with their friends while playing as themselves. The last example might probably fit better in the Experience layer.
In the next ten years, he sees the metaverse as a vast social game comprised of parallel realities in which people may be whatever they want and interact. Using the means at their disposal, it will not be difficult for humans to connect with the metaverse. The user will not have to spend substantial time, effort, or money to implement these tactics. People will have access to many possibilities in terms of activities and experiences.
Also, read – CEO Cai Felip of UNION Avatars Vison For Metaverse And The Future
They saw themselves as a tool for creating realistic avatars. When users choose to access a more realistic metaverse world, they will use an avatar they have created when using the product. A Google sign-in button will have the same functionality as an in3D avatar. Users can choose to utilize a previously made avatar or produce a new scan to represent themselves in a meta world.
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